For the second step of this process we will apply the mirror reflection settings to the high-res square in our scene by going into the Material Room. This will be done in the Advance Materials section of the Material room. You can access this by clicking on the Advance tab found in the Material Room. Your Material Room Advance settings should look similar to the image below.
Material Room Advance Settings for High-Res Square. (click on the high-res square to get it's material settings)
As you can in the image above the clothplane (high-res Square is selected at the top as the object). Has a white Diffuse_Color setting. We want to change the Diffuse_Color to black and then move the the Reflection_Color and set a node by clicking on the plug next to the Reflection_Color option and set the reflection setting by following these steps.
- Click on the plug next to Reflection_Color to choose the node
- Mouse over New Node-> Lighting-> Raytrace-> Click on Reflect as shown below.
Your Material Settings should now look like this:
Now lets render to see what is going on. Before you render make sure your render settings are high enough to have the raytracing activated. Reflect only works when the raytracing is activated. Move the marker in the render settings to the right until a check appears in the raytracing box. Now you are ready to render. Your render should look like this.
Ok at this point we have a reflection effect but not a mirror effect because we cannot see the back of the ball that the light isn't shining on. In addition the part of the graphic that we can see isn't very clear as it would be in a real mirror. In order to get the mirror effect we will need to change the Diffuse_Color and the background color in the reflect node.
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